Frontier Chess
Frontier Chess
A unique chess variant that supports 2-4 players, featuring fog of war, terrain, goodie huts, and a dynamic move system.
Features
- 2-4 player support
- Fog of war
- Randomly generated map
- Goodie huts that provide new pieces when captured
- Dynamic move system with carry-over mechanics
- Sound effects and background music
Game Rules
Starting Pieces
Each player starts with about 5 pieces:
- 1 x king (placed on the edge)
- 2 x random pieces from rook, knight, bishop, or queen (placed on the edge
- 2 x pawns (positioned in front of other pieces, facing the center)
Movement and Turns
- Players get 3 moves per turn
- Unused moves carry over to your next turn
- Maximum available moves = number of pieces you have
- Each piece can move once per turn
- Goodie Huts: Can be captured to gain new pieces
Pieces have limited vision range:
- Pawns: 1 square (plus diagonals)
- Rooks and Knights: 3 squares
- Other pieces: 2 squares
Terrain affects movement:
- Water and Forest: Impassable
- Mountains: Always impassable
Victory Conditions
- Capturing a king eliminates that player
- Last player standing wins
Music by Vlad Bakutov from https://pixabay.com
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Martta |
Genre | Strategy |
Tags | Board Game, Chess, Exploration, Local multiplayer, Medieval, Procedural Generation, Roguelike, Singleplayer, Tactical |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Comments
Log in with itch.io to leave a comment.
I like the concept, but I feel like you should be able to know what happens during the opponent's turn (what's within your vision).
Thank you for your feedback! I actually agree 100% and I tried to make it function as you described, but ran out of time. Might fix it later at some point, but can not promise anything, I have too many unfinished hobby projects. XD